The Comment Box

January 10, 2010

The comment box was perhaps one of my first big projects in Second Life. The earliest copy that I have in my inventory is from January 1st, 2006. I was making something that could hold notes from visitors and let people see the titles.

Over the years, the comment box has had many changes and updates. Zakk Starr asked me if I had any updates since version 1.9 that he got a few years ago. I handed him a copy of 1.13. I was curious myself and took a look at the newer version.

Oddly enough, I was unfamiliar with a ton of new features that I had put into it. This feeling is the same with most projects that I work on in real life and the virtual world. I move onto so many things very quickly that I forget what I have done.

It’s now smaller in height, but anyone can resize it. The newest model only uses 3 prims instead of 7. Two of them are sculpties. You can choose different textures for the box itself that change both the text and color. A technique has been used so that each individual texture actually contains 16 images, so there is one texture for each color, but all images have the same text. There is only 1 script instead of four. Scripts are compiled in mono. You can adjust privacy settings so that people may or may not see titles of note cards, or get the notecard itself. An access list allows you to control who else may adjust the settings on the comment box as well. Improvement in determining who dropped in a note card, rather than looking at the creator of the note card alone. The owner is sent an instant message as new notes are dropped along with the name of the person, note, and a slurl.

The comment box has come a long way since it’s inception. Previous the the comment box, there was an art easil that I made to display my real life artwork. The earliest copy that I can find of it is version 1.3 from December 31st. I’m sure I made a few before that. The easil is closely related due to how it was able to read the information from note cards and images, display that information as hovertext, and give out note cards. It also cycled through the paintings on it’s own.

posted by Dedric Mauriac on Applewood using a blogHUD : [blogHUD permalink]


JIRA Bug Priority

January 5, 2010

I’ve come to the realization of how a bug triage works within the Lab after seeing the Lindens in action. Each week, the current bugs filed on JIRA are posted on an agenda. Then on Mondays, a few Lindens gather in-world at Hippotropolis along with any resident who would like to attend. Soft Linden often heads up the meeting with Alexa Linden helping out with moving bugs to an internal system (PJIRA) as they are triaged.

The bugs are ordered by the number of votes they received. Bugs with the most votes are listed at the top (with some exceptions). Soft Linden addresses each issue in order until time runs out. This causes a bit of a problem, because bugs with only a few votes begin to age over time without being addressed. I’ve seen a bug that I filed appear on the Agenda for three separate meetings now, and it had never gotten close to being addressed.

In order to get a bug to be addressed by the Linden staff, you not only need to file a bug, but it appears that you need to use your social networking skills to boost the number of votes. If anyone would like to help me out, here are My Open Unressolved Bugs that I could use your help voting on. I’m just glad we are not limited to only 10 votes to distribute.

VWR-6622 – Local Ruler Mode is not syncronized with flycam. VWR-6624 – Panning/Moving with flycam constrained. WEB-935 – SLurl in postcards missing referral parameter VWR-12190 – Confirmation twice when revoking modify rights on sorted list. WEB-1003 – Snapshot images appear broken in Lotus Notes email client. SVC-4900 – llUnescapeURL does not unescape + character. VWR-16518 – White outlines on alpha textures. VWR-16535 – Unicode displays as question marks in object name/descriptions XSL-86 – BBCode “[/code]” tags do not work. XSL-87 – BBCode “[quote][/quote]” tags give unexpected results.

I’ve setup a feed display in my office to show all of my reported bugs that are still open and unressolved from an RSS feed of the same query. Three of them have just one vote, where all others have none. The one that I have my eye on lately is [SVC-4900] – llUnescapeURL does not unescape + character. This is the issue that I see pop up on the agenda each Monday, only to see that it’s not addressed due to it’s low vote count.

posted by Dedric Mauriac on Applewood using a blogHUD : [blogHUD permalink]


Motorboat Fixes

December 28, 2009


I got the motorboat to slow down when I’m not pressing forward or backward. It rides pretty smoothe now. Board crossings are sometimes a problem, but that is a given that is not under my control. The last part to setup is the sitting positions and allowing others to ride along with me. I even fixed up some of the textures to look a bit better as well. Running around the five islands is an excellent place to test out my boat and view the great sceenery around here.
posted by Dedric Mauriac on Woodbridge using a blogHUD : [blogHUD permalink]


Motorboat Fixes

December 28, 2009


I got the motorboat to slow down when I’m not pressing forward or backward. It rides pretty smoothe now. Board crossings are sometimes a problem, but that is a given that is not under my control. The last part to setup is the sitting positions and allowing others to ride along with me. I even fixed up some of the textures to look a bit better as well. Running around the five islands is an excellent place to test out my boat and view the great sceenery around here.
posted by Dedric Mauriac on Woodbridge using a blogHUD : [blogHUD permalink]


Big Coloring Books

November 30, 2009


It’s interesting what a mock-up of a memory can do. As I walk though my childhood home, the feel of the rooms call out to me. The colors, textures, and sense of them are familiar. Even now in my parents room, I feel like I’m in a place that is off limits, although I own every prim. I am remembering more about different rooms. For one, my parents closet had these enormouse coloring books in them. We rarely got to color them since they were in my parents room. It was a cherished experience when we did. I just wish that I could make this place look a bit more real.
posted by Dedric Mauriac on Nowhereville using a blogHUD : [blogHUD permalink]


AvMaker Textures

November 21, 2009


I was waiting for the weekend so I could take a picture of myself outdoors in the daylight to get light that wasn’t so yellow, and to get subtle highlights/shadows. An overall even distribution of light seems to make a big difference. I can still see shadows/highlights, but not as bad as in the house. I’m impressed with the latest skin that I made using the AvMaker software from CyberExtruder.com. For a dollar for each skin, it is pretty inexpensive and allows me to correct problems without costing me an arm and a leg. The software reminds me of a simplified version of Morpheus targeted specifically a morphing a photo into a skin template rather than a different photo.

posted by Dedric Mauriac on Motru using a blogHUD : [blogHUD permalink]


A look into XYText images

November 21, 2009


CodeBastard RedGrave was talking about how my images were compressed compared to XYText. I started to take a look at the XYText images. I found that they had a pyramid look to them. This is inefficient because each row has unused whitespace. If XYText had used the entire texture, they could have saved 5 images. They used 512×512 images, giving a better resolution, but takes longer to download individual images. However, this may help improve the blurryness that I see when I’m at a distance from my own 256×256 textures. It appears that they use reversed pairs. I had problems getting this to work on my own and have more images as a result. I’ll have to take another look at my solution.
posted by Dedric Mauriac on Motru using a blogHUD : [blogHUD permalink]


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