Mocking up hexagon tiles for a dungeon map building game

August 25, 2013

I needed to mock up a few graphics and found that Second Life was a good 3D graphics package to create some quick graphics to print out and play test.

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I first started out building up a crude hexagon with some basic textures I had in my inventory.

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I added some lights and setup my camera to look strait down at the tile. This is the image I can use to print off.

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When I was looking at different options available for me to print with The  Game Crafter, I cut up some index cards to match the dimensions and get a visual on their actual sizes.

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My first attempt at determining how to tiles would look. I started out by making a system of caves.

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Over time, I made many different versions of tiles. Some where used just to identify the possible combinations rather than looking like tiles. I created tons of tiles and kept working at different ways to use them.
ImageI created a template on a 8.5×11 sheet of paper that I could use to draw more tiles at a high resolution. The idea was to draw each tile using the template to trace from, and then reduce the scanned tile to fit within the size of the hex tile.


Forgotten Wars

February 5, 2010

I talked with Ina Centaur for quite a while last night about her primtings museum and the possibility of creating a piece of art. The idea behind her primtings museum is that people are inspired by real-life artwork, and then build their own interpretations in the virtual environment. The name “primtings” is a prim’d painting. I’ve hunted through many pieces of artwork and finally found one that called out to me. It is “Guerre Dimenticate” by Viale Susanna. It’s itallian for Forgotten Wars.

The painting could be interpreted for different wars in my mind. The first that called out to me was the Natzi concentration camps with the pile of skulls. There is also a history of slavery in the United States where many slaves were treated with no value other than for hard labor. The wars in the middle east seem to be forgotten, and the mention of mass graves of the dead are vaguely in my memories. I imagine that there are also many wars and events that I never hear about, but they are a reality for many people.

I was able to build a quick mockup of the painting with skulls and a yellow wall. The hardest part was to get the position rite for the person to look over and have their hand out towards the skulls. Anyone can walk up to the piece and sit down so that they too are a part of the art.

posted by Dedric Mauriac on Nowhereville using a blogHUD : [blogHUD permalink]


A Little Speed Boat

December 27, 2009


I was having difficulty understanding how to sail a flying Tako. I had made a note to myself to just build a speed boat so that driving would be a bit more simpler since I wouldn’t need to worry about wind direction. I created a mockup of the motorboat with just 20 prims. Again, it’s got that blue and white theme to it that I always like to use. Now I just need to script the sitting positions and give it an engine to propel it forward.
posted by Dedric Mauriac on Nowhereville using a blogHUD : [blogHUD permalink]


Lightweight Vendors

November 23, 2009


I usually come up with some interesting ideas when I go take a walk, or get a good nights sleep. The latest idea was how to improve the vendor experience. Most networked vendors are loaded with lots of scripts and prims. Using touch-based mapping, and the 5-faced prim that I use for my letter positioning, I can essentially create a vendor that has 10 preview panels, paging, and a main product presentation with 3 prims and 1 script. I’ve made a mockup and it looks like it can be done. I’ll need to get a rudamentary web interface working first assign images, note cards, and prices to items.
posted by Dedric Mauriac on Woodbridge using a blogHUD : [blogHUD permalink]


Thinking about selling again

November 2, 2009


I’m debating if I should bring my store back online. I’m thinking about just limiting to a few products rather than the 100+ items that I had. Many, in my mind, were simple, or just didn’t really fit in the direction I was moving towards. I believe that I should have just focused on a limited few. In this, I made a mockup of a store that would just display an interactive model of each product with a hologram/rezzer with the idea that I would outline information of each product as it rezzed. I’m narrowing it down to about 15 products so far, but still undecided. There are also a few gray lines I need to avoid crossing with work.
posted by Dedric Mauriac on Motru using a blogHUD : [blogHUD permalink]


Building a ships bridge

June 14, 2009


I’m gathering up some ideas for one of my older domains. Long before I heard of second life, i always wanted to make my own web-based MMORPG. I had many ideas, and interesting experiments to boot, but none of them really made it anywhere. I think I’m going to start building up an idea founded on space exploration. The general idea is to make a podcast discovering new songs (mainly through podshow at first), but some how tieing in the theme with a game simulation of building up a brighter world of your own. Perhaps I’m trying too many things at once. Anyways, here is a mockup of a space ship bridge.
posted by Dedric Mauriac on Woodbridge using a blogHUD : [blogHUD permalink]


Back to the Future’s Hill Valley

August 18, 2008


Alic White was showing me around his mockup of Hill Valley in Back to the Future. It’s based on the original movie from the 50’s time period. All of the shops are setup at the same places as they were in the movie. Even some of the textures were used in various places.
posted by Dedric Mauriac on Gergonne using a blogHUD : [blogHUD permalink]


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