Sim Teleporters

June 14, 2009

After moving the ships bridge out of the way into the sky, I came to the realization that I needed a teleporter. I broke out my old sim teleporter and started working on it to resemble something that you stand in. I’m separating the center piece so that another one may be rezzed as soon as the first one is launched rather than waiting for its return. This would help crowds to move to their destination quicker. I am also working on setting them up to detect all teleporters within the region so that setting them up to teleport to each other doesn’t require any manual interaction. The sim teleporter transports distances greater than 300 meters faster than other long range teleporters.
posted by Dedric Mauriac on Woodbridge using a blogHUD : [blogHUD permalink]

Building a ships bridge

June 14, 2009

I’m gathering up some ideas for one of my older domains. Long before I heard of second life, i always wanted to make my own web-based MMORPG. I had many ideas, and interesting experiments to boot, but none of them really made it anywhere. I think I’m going to start building up an idea founded on space exploration. The general idea is to make a podcast discovering new songs (mainly through podshow at first), but some how tieing in the theme with a game simulation of building up a brighter world of your own. Perhaps I’m trying too many things at once. Anyways, here is a mockup of a space ship bridge.
posted by Dedric Mauriac on Woodbridge using a blogHUD : [blogHUD permalink]

Flip on through to the other side

January 4, 2009

Adz Childs came on over to hang out for a while. I had been working on reducing the prim count of my wooden bridges. I reduced them both by about 50%. After I was done, I started placing them around the sim. After Adz checked them out, he suggested that I needed a ramp after the bridge. After I threw one up, he started doing flips off the edge and landing on the other sim. He fell in the water a few times and had to stop before his bike would rust.
posted by Dedric Mauriac on Woodbridge using a blogHUD : [blogHUD permalink]

Closing a door

December 14, 2005

I’ve been building a home for myself within Second Life. I choose to go with a castle theme since most people in my area (Dagger) seem to be doing the same. My neighbor had a nice drawbridge and gave me a copy. It was a sample object made by the Lindens themselves.

The thing was huge, ugly, and didn’t animate well. I went to work on finding my own sounds for each event and working out the details to make it animate more smoothly. I thought it would be simple. It wasn’t. My own bridge wanted to rotate on its center axis. When I created and linked an object on the edge of it, it rotated from the bottom. Smoothing out the number of steps was a bit complicated. I learned about some methods (llGetRot, llEuler2Rot, llSetRot) that I’m still not sure about. There was a lot of trial and error. In the end, I now have a working drawbridge.

Angel and I spent a good time trying to find sounds so that the door would close with a nice creaking sound followed by a low thud. We ended up using two separate sounds and joining them together in Audacity. Second Life complained that the sound could not be longer then 10 seconds. We had some fun adjusting the speed and pitch.

On a side note, Angel and I are happily playing Second Life together without getting booted from the system. It looks like the network adjustments that I made last night were exactly what we needed. I danced with her for an hour and then went to go on building. I returned the extra hub today and got my money back.

%d bloggers like this: