Mesh on the grid

July 22, 2011

Mesh has made it’s debut on the main grid yesterday. The price to import a simple cube (12 triangles, 24 vertices) is 11 L$ and it counts as 2 prim equivs. A sculpty would only cost 10 L$ and a cube prim itself would be free. Mapping textures seems to be really wierd especially with organic shapes. For the default blender cube, you would set your mapping to planar and face repeates to 0.5 and 0.5. However, this applies to the whole cube rather than to each face. Mesh is going to be big because of the find detail and control it brings. A lot of stuff will probably look odd from far away unless the creator mucks about the upload options with a fine tooth comb.

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Themed stalls

July 17, 2011

In the past, I really didn’t bother with making my rented stalls look all that great. I just threw up a networked vendor or static boxed vendors and left. I’m trying to change how I work with rented stalls. I’m finding that each one seems to have a creative look, and that there are no two stalls that look alike. Regarding sales, I don’t know if it will help either way. It doesn’t seem to be having any affect just yet, as my in-world servers still read as zero sales each day. Perhaps I need to restrict the number of products for sale to be those that fit within the areas surrounding theme – but I haven’t caught on to what that is just yet.

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Unmanned Traffic Jam

July 16, 2011

I always get a kick out of these unmanned traffic jams. There are scripted vehicles (without any passengers) that have been directed to travel on roads within the virtual world. The world itself is many servers representing squares on a grid. When you cross from one server to the next, that’s when all the problems come up. These three vehicles were unable to compensate for the problems. Well, one of them could. It soon cleaned itself up and another one came along and crossed without a problem. If you right-mouse-click the other vehicles (altering how physics affects them), they disappear.

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More JEVN API commands

July 13, 2011

Esmay Rand and I worked out a solution to my problem. Rather then displaying the menu to the end-user, we worked it out so that a message tells the JEVN scripts to send the note (card, url, demo, etc.) to the end-user. I now have a 2-prim JEVN vendor with plenty of options for the end-user to choose from visually. I’m almost curious if I can make a 4 prim vendor to display 10 thumbnail images. For now, this will be fine.

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Viewer Update 2.7.4

July 12, 2011

A new update came out today for 2.7.4 (235167). “What’s included” you may ask? In my opinion … Nothing. A few bug fixes, language fixes, and some crash/performance fixes. This feels like its becomming a bit stale with what is available. I want to see something new.


Personally, I’m eager to see Mesh come through. I expected it to come through at the end of last month. They even have a few bug fixes concerning mesh. I wonder what the hold up is.

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Undocumented JEVN API commands

July 12, 2011

I’ve been in contact with the creator of the JEVN vendor systems trying to get the info menu working by clicking on a mapped area within a child prim. I’ve learned about an undocumented call to send the root prim a message to display the menu. The problem I run into now is that if the person who clicked “info” clicks on a button within the menu for information, they aren’t always the person who gets that information. It’s like the scripts in the root prim need to be told that the person clicking the button is the one that should receive that information as well.

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Make 50L$

July 11, 2011

I’m having a tough time. I’m not one who usually shops, so I’m not sure where to look for small rental spots on the grid. I’m offering 50 L$ for each referral that I start renting. I have a few conditions though.


Must be less than 100 L$/week
Group that is free to join and rez objects
No adult regions
Rentals must be automated
I shouldn’t already have a vendor in the region


Drop a landmark on me titled “Rent Referral (your name here)”.

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