I’m finding that it is very difficult to texture objects created with the prim oven. It appears that it is assumed that you will only use the same texture for each face of the object. The idea of having each face have it’s own texture is difficult to do. I’m finding that each face is composed of two sections that are 192×4 in different locations of a 1024×1024 area. I’m not quite certain if I want to proceed and map it all out or not. I may have to reconsider how I approach this.