Inventory on Display


I’ve spent most of the night setting up product vendors and demonstrations of the products that customers may interact with. I will not put all products out. I’ve updated a few after noticing a few new options that the Linden Scripting Language offers. For example, the dance floor has consolidated 16 scripts into 1 now that I can animate textures on any object within a linked group using llSetLinkTextureAnim. I love the idea that I can see how much memory my scripts are taking up while being on the main land. This was one of the justifications I had when I purchased my first sim – debugging memory, as only estate owners could get access to information like that.

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