I’ve been playing with a lot of tools with sculpties. I am becoming frustrated with the inability to make simple objects. The best that can be done is to make rocks. Hard edges are hard to make unless you double-up vertexes. Some programs allow you to double them up on the edge, but they equally distribute points along the depth rather then doubling up the first pair on the top and bottom. I’ve also got “flaps” to worry about if the edge does not have a solid path to the center of each side. I just want something that can convert a few prims in SL to a 1-prim sculpty. Argh!
posted by Dedric Mauriac on Woodbridge using a blogHUD : [blogHUD permalink]