I had this idea of making Pong work in a 3D space in second life, and sticking with the classic representation of a cube paddle hitting a cube ball. I have a basic arcade game laid out that I think will work pretty well. I will use the new “Touch” detection functionality to determine where the paddle should be placed within the game. From there, a ball is spawned with physics and zero gravity. Who knows, it may actually work out. I also setup the light at the top to have angles to help add some challenge to the game. Scripting comes tomorrow I guess.
posted by Dedric Mauriac on Woodbridge using a blogHUD : [blogHUD permalink]