I started looking around at the market place for some ideas and found this nice looking product that helps build simple shapes into complex sculpties. You can use a combination of 16 cylindars and cubes to make a model, and then it spits out html for you to create an image.
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Yes I have one and they are very cool. Using them is not exactly straightforward — there’s some cutting and pasting of code from the screen to any app that will generate the sculptie map from HTML, then you have to paste and save the map with a graphics program for it to work (I use EditPlus then Paint.Net) — but once you get the routine down it’s pretty easy.
There are limitations of both type and number of prims, but if you are clever you can reduce a 30+ object down to 4-6 prims. Added plus, you can do the cutting/pasting from the screen for free (of course) in Second Life, then upload the resultant sculptie map for free on OpenSim for building.
With Google Chrome, I was able to right-mouse-click and save as image. The creator also makes something called “cord maker” that works in a similar fashion. It seems that there are many tools out there for making sculpts, but with specific strengths that others can’t do.
Summary
Lewis Moten has been creating various interactive objects within the virtual world since November 28, 2005. He is often known as Dedric Mauriac of Dedric Mauriac’s Gadget Shop. Lewis will often post updates about his progress on his blog on a daily basis.
In the real world, Lewis has held positions filling the role as a software architect, graphic illustrator, technical writer, software analyst, technical lead, and database administrator over the course of his professional career. He is capable of wearing multiple hats and leading others to provide efficient and high quality software solutions. His technical expertise is reflected through is creations in the virtual environment.
Yes I have one and they are very cool. Using them is not exactly straightforward — there’s some cutting and pasting of code from the screen to any app that will generate the sculptie map from HTML, then you have to paste and save the map with a graphics program for it to work (I use EditPlus then Paint.Net) — but once you get the routine down it’s pretty easy.
There are limitations of both type and number of prims, but if you are clever you can reduce a 30+ object down to 4-6 prims. Added plus, you can do the cutting/pasting from the screen for free (of course) in Second Life, then upload the resultant sculptie map for free on OpenSim for building.
With Google Chrome, I was able to right-mouse-click and save as image. The creator also makes something called “cord maker” that works in a similar fashion. It seems that there are many tools out there for making sculpts, but with specific strengths that others can’t do.