Watch and chat with YouTube videos

February 28, 2010

Do you have a large list of machinima or other videos on YouTube? How about a movie broken up into multiple parts? With Vide2Gether, you can watch those movies with your friends and stay in synch. You can even vote for individual movies, or skip them to move onto the next. With the new Shared Media ™ feature, everyone can watch the movie in Second Life, and even chat about it.

Do you have multiple viewing locations? Well, set up a prim to show the same channel at each location. No matter where people are, everyone stays in synch and can read the conversation in the lounge.

For an example of how a lounge works, visit The Blue Lounge

Posted via email from dedricmauriac’s posterous


Interactive White boards

February 28, 2010

With the new features of Shared Media, we now have something that Teleplace (Qwaq) offers. An interactive white board. There are plenty of websites that offer white boards that allow multiple people to draw at once. There is Colorillo and Twiddla. Although Twiddla gives you more powerful features such as embedding content, text and images, I prefer Colorillo due to it’s simplistic nature. For those of you who can not draw, Timeless Prototype had introduced me to Your world of text some time ago that lets you write text.

One thing to be mindful of is that websites are able to pick up on where you are from based on your IP address, and may display that information to others. Colorillo displays each persons city/country information. In addition, white boards such as these could introduce mature or adult content without you being aware of it if you are not tending to it.

The picture that I drew here can be found at http://colorillo.com/ax2x.

Posted via email from dedricmauriac’s posterous


Playing with shared media

February 28, 2010

I started playing around with more of the social media capabilities. I’m starting to be a bit overwealmed with all the different sites I have available. I’m gong to narrow it down to just showing one site instead of many.

As for YouTube, it seems you can adjust the vertical and horizontal offset/scale so that you are only viewing the video instead of the entire web page. This is great for showing movies in-world on a big screen. (Repeats: 0.625×0.37, Offset: -0.164×0.203)

Posted via email from dedricmauriac’s posterous


Hamlet Au and 2.0

February 24, 2010

Started to speak with Hamlet Au about some of the new things that I see with the 2.0 Viewer, and how it may change the culture of residents in Second Life. I showed him a few things I had worked on as well regarding my adventures in augmented reality and a mosaic of me made by pictures from Second Life.

Posted via email from dedricmauriac’s posterous


First Impressions of the Second Life Viewer 2.0 Beta

February 24, 2010

The following are pretty much notes. I need to eventually work this out into a clear thought process, but you can see my observations forming here. I’ve been up pretty late trying this thing out, and I must say, it’s impressive. Night.

The login screen looks pretty standard, except that the color scheme is a flat grey color with a hint of brown. It is complimented with a dull green color. Two menu items exist – “Me” and “Help”. Each menu item is very limited. “Me” allows you to quit or edit your preferences. “Help” leads you to Second Life Help (F1) or the About screen. Take a look at the preferences and you’ll notice more of the slick grey color scheme. Buttons, checkboxes, sliders and radio buttons have soft gradients. One thing that is missing is the ability to change the skin. For those of us using the pale blue skin, it may feel like we are returning to the days of dull grey.

Many of the options have been reworked to be easier to access and find. Take the chat settings for example. The colors are easier to see all at once. Even a few of the advanced settings have made it to the preferences, such as the ability to disable typing animations when chatting.

Logging in, one of the first things I noticed was that hyperlinks were underlined and colored in the message of the day (MOTD). Logging in, a sidebar appeared on the right with lots of content. The “Home” panel is displayed with the basics – Destination Guide, World Map, My Appearance, My Dashboard, Quickstart Guide, Viewer 2 Overview and a Viewer 2 feedback survey. Clicking on any item shows it in the panel with more details, with a back arrow to go back to the previous panel. A question mark appears at the top which does the same as hitting F1.

A bar is at the top of the window and gives the impression of a web browser. It shows current location name and rating. A star appears at the far right, similar to how “favorites” work in web browsers. You can also drag landmarks to the are just under the web address bar for the places that you like to go to the most. I would have imagined that the “Picks” in a profile would appear here as they are often the same thing. However, the favorites bar will probably play into what people use for themselves most (private) compared to what they want others to see on their own picks (public). I’m curious as to if the favorites bar may play a role into the Google search appliance. The favorites are tied to a parcel rather than a specific location. That is, if you leave the parcel, the star becomes hollow, but as soon as you cross the border back into the parcel, the star is filled in again.

Sound and media settings are in the far upper right corner. I had actually missed them for a few hours. I couldn’t find them and ended up changing the parcel media stream to temporarily turn off the sound on one of my parcels. It’s odd that they are obscure like that. This is one of the features that I had used pretty often in the past.

The destination guide leads to the “Find” window, and its tab is located between the “Search” and “Classifieds” tabs. The overall layout has a feeling of being a cross between a web page, and part of the viewer. Each location has a small picture, name, category, and truncated description. Clicking on the entry has a “web 2.0″ feel to it as the details open up in-line. The area is a bit buggy, as I was able to click the search tab and found a blank screen. Clicking the “destination guide” tab (where i came from) also resulted in a blank screen. Classifieds seems to be the only working tab. The destination guide panel has a button to submit locations for review, but leads to a long wiki page explaining the destination guide, and then has submission instructions half way through. It seems this could use more streamlining.

The world map looks similar with a new skin. One of the main differences that I saw was that the location ratings have changed and have different colored icons with a letter in each one. PG is General, Mature is Moderate, and Adult is still adult. I tried checking off all event boxes, but the Adult box was disabled (no visual indication that it is disabled other than inability to select it). There appeared to be no general or moderate events shown on the map, even when I zoomed out at the maximum. I couldn’t deselect the General/Moderate events. Furthermore, it seems that all checkboxes are disabled in the map dialog. Icons for Me/Home are present. “Me” will show your current location, and “Home” will teleport rather than show you your home. The two buttons seem to be inconsistent in their behavior. A new button appears, “Show Selection” that is pretty wide. I wouldn’t be surprised to see it turned into an icon as well and coupled with the “Me” button since they operate in much the same way. Copying a SLurl operates much like the original client, but now has a link to the location within the text. Clicking on it shows a landmark in the side panel.

The Appearance panel is a bit interesting. It opens an appearance editor, which really isn’t an editor at all. It’s more of a closet. It is a list of outfits in your inventory. Another tab allows you to see what you are wearing. This “wearing” feature is something that many third party viewers introduced on their own. The outfits are pretty interesting. By default, you’ll have all the default avatars that people can choose from when creating a new Second Life account. They appear as new type of folder with a hanger. I tried going to my inventory and attempted to create a new folder, but it wasn’t apparent in how this was done at first. I did find a “My Outfits” folder in my inventory, but creating a new folder under it only resulted in a plain manila folder. The trick was to edit your appearance and then click the button, “Make Outfit”. Rather than being asked what I wanted to make as the outfit, and if I wanted to rename everything, I was only asked what the name of the outfit would be. Permissions did not become an issue when it came to no-copy items, and all attachments came through just fine. Looking at the contents of the outfit folder, everything appeared with (link) after the name with the option to remove the link. I went to my inventory and located the same information and found that I had an additional option to “Find Original” which took me to the original item. Some things that I found were that you can’t drag links into the contents of objects, but you can copy items from your inventory into an outfit folder once it is created.

The internal browser is now called “Media Browser”. If you are on land where you can edit the parcels media, a button appears to send the page to the parcel. However, there is a lot of white space between the address bar and the button. The main feature of the new media browser is that it is able to play YouTube videos. Resizing the media browser seems to have some odd issues when it is over the side bar. When resizing, the window keeps flashing a blank screen before it repaints itself.

Snapshots are taken in much the same way. As always, you are limited to 700 characters for the message when sending snapshots by email. A quick edit to the floater files (details in my guide to blogging from within Second Life) solved the limitation.

Profiles are much different now. Once people switch to the 2.0 viewer, you’ll notice your pictures are squished. The aspect ratio of the pictures (first life and second life) have changed to perfect squares. I imagine a few people will be upset that they have to spend 10 L$ to upload a new image that is adjusted to fit the new aspect ratio. I ponder if the lab would consider crediting everyone with 10 L$ who needs to replace existing images. These pictures are used everywhere now. When talking to people in-world, the profile picture appears next to your name. The picture is very small. I suspect that some people will change their pictures to show a close up of their face. The home page tab is gone. In fact, most tabs have been consolidated into a single profile page. You have the profile, picks, and notes. Real-world information is displayed just below second life information. The home page is no more and just shows a link. Links that are too long are truncated with trailing ellipses. Text that is too long for second life and real world is truncated as well, but have “More” links to toggle showing the additional information. An interesting note is that the profile shows the number of years and months in addition to the rez-date. I am 4 years and 2 months old. Groups are listed as a bunch of links delimited by commas rather than separate lines. Any link within your description is converted into a hyper link. Email addresses are not.

When chatting with people in-world, it has a feeling that you are talking through twitter. The profile icons of people appear next to each thing they say. This is helpful for me because i’m a visual person. I’m bad with names, but pictures help go a long way. Objects speaking appear as boxes and a different color. Looking at the info for objects revealed that it was being sold for L$ 300,000 (which it was not really). Hovering over the name of the person speaking, you see a little circle icon. Clicking it leads to some quick info with some options. IM, Profile, or a tool icon. This icon is handy for large crowded rooms for one specific feature: Zoom In. I don’t know how many times I’ve been in places where I see the chat, but I have no idea where the person is or what they look like.

When you click the (i) info icon for people, a small panel is displayed with a brief summary of the avatar. It shows the name, picture, account age, and a small portion of your second life info. I moved my blogs url to the top of my information so that people could see the link and click it. Others may try to adjust the first few words on their details to adjust for this smaller window (about 88 characters).

Offline IM’s were not apparent at first, and I believe I missed a few the first time around. However, it seems to be something that I’ll grow used to. There are two icons for offline messages. The icon that looks like a chat bubble is for chat from people and objects, and another that looks like an mailing envelope is for messages such as group notices. A number is placed over them to indicate how many messages/notices you have. When you start to talk to people through chat, you’ll start to notice profile icons lining up at the bottom of your screen even after you’ve stopped talking to them. Clicking them shows your chat history.

The people manager is a work of art. “Nearby” used to only be used to aid in muting people, and to see who was talking. It’s now been brought into the level of conversations in text-based chat. It would be nice if the distance was also listed. “My friends” is nothing new other than we now have pictures. You can turn off the people icons here. Editing what they can do (online visibility, map visibility, edit objects) is now done on their profile under “Notes & Privacy”. Unfortunately, I couldn’t find an area to get a global picture of who does and does not have these options setup other than visiting each friend individually. The “Near Me” feature also shows up when adding friends. Their is even a block list that is accessible through the gear icon at the bottom of the friends list.


2.0 Viewer

February 23, 2010

Interesting spin on how things work. Like how many things are more accessible and easier to understand.

Posted via email from dedricmauriac’s posterous


Tame the snake

February 18, 2010

Shadows are impressive. I feel like I am rediscovering Second Life. This is even bigger than Windlight. I can not wait until this is supported in the official viewer. I found that I could also increase a setting for SSAO (Screen Space Ambient Occlusion). It adds to the realism of the shadows to be darker in certain areas.

Windlight adds to the realism of specific sceens, but the shadows have been desired long before there was mention of windlight. The shadows are not “perfect”, and SSAO seems to kinda bleed a bit. But it just adds so much to the experience.

Posted via email from dedricmauriac’s posterous


Live among the shadows

February 18, 2010

Matthew Kidomen helped me out a bit with getting shadows to show up in snapshots. He recommended Kirstens 18s (215) viewer

http://www.armyof4.com/Kirstenlee/Public%20Viewers/Windows/

At first, I tried 19 (379), since it was the latest version. I couldn’t get the shadows to show up though. I later downloaded the version that Matthew recommended and shadows did show up.

It’s interesting to see the shadows change as the sun moves accross the sky. In addition, the framerate is better than the official viewer with shadows turned on. One thing that I did notice though is teleporting seems to freeze up the viewer. I’m still getting used to this. Impressive.

Posted via email from dedricmauriac’s posterous


Shadows

February 16, 2010

My original attempt to view shadows in Second Life failed about a year ago. I figured that I needed to use a special viewer such as Kirstens viewer to do so. I’ve been noticing that my friend, Matthew Kidomen has been taking lots of photos for a while with Shadows. I looked up some instructions and found even the Alphaville Herald reported how to enable shadows in the Second Life viewer with the same steps that I previously took.

I decided to try it again, and it was like magic. I saw shadows everywhere. It seemed to slow my computer down quite a bit through. My FPS is down between seven and eight when standing still and goes down to a solid six when walking. Removing the settings had my FPS jumping back up in the thirties.

One interesting thing is that snapshot previews don’t seem to show the shadows. I’m doubting if I’ll see them in my blog post either when I send the final image. I’m hoping it will be available though. The place looks much better with shadows, even if it’s just for photo shoots.

Unfortunately, it appears that any texture with an alpha layer was removed from the snapshot.

Posted via email from dedricmauriac’s posterous


Social Media Board

February 14, 2010

I was helping out Hottie Something to get her skype status indicator working. Most people contact me about it with problems because their skype settings hide their status from the web. She didn’t know where she had gotten it, but the two of us are thinking that she may have gotten it from Help Island since it is one of six freebies that I have listed over there. We eventually got it working.

I looked up and noticed that she had a little display setup to view her website, twitter, avatars united, and facebook profiles on the web. It gave me an idea to create something that is easy to set these up along with more social network and social media sites. I was primarily focused on social networks related to Second Life, or those that many people who used the platform were aware of.

The majority of the work was just hunting down and creating icons for all of the networks. I eventually got 16 icons setup that seemed pretty popular and went to work on the script.

The product is customizable. Depending on where you touch, it looks up the associated text from a note card and sends it to you. If you change the texture, it will still read the note card just fine.

My guess is that not everyone has an account at all of these social networking and social media sites. If they are up to the challenge, they can replace the texture with sites that they belong to, as well as change the note card to say something else for the area of the texture that was clicked. The sites that I have included are:

Posted via email from dedricmauriac’s posterous


A golden cone

February 14, 2010

I’m starting to look into ways of getting people to my shop, and the traffic cone from bletaverse was still fresh in my memory. I purchased the gold version at the bletaverse head quarters. They are no-copy, so each gold cone is 500 L$. There is a free silver cone, but each visitor costs 1 L$ more.

For starters, I put in 666 L$ of credits. I’m a little curiouse to see if people would end up buying something since it requires them to be here for 10 minutes. The Bletaverse site has a little report that shows me a few statistics as well.

Posted via email from dedricmauriac’s posterous


Remembering the old days

February 14, 2010

After finishing setting up some land that I had just acquired, I looked up at the map. It seems that I was next to the first sim that I had purchased land from. Actually, Dagger was my first sim that I purchased “first land”, but I moved out of there and purchased some land in Higgins.

I remember the feeling back then. It was a large amount of land. I believe it costed me about $75 US. I was debating if I should go for it or not. My friend owned land next to it, and I was hanging out with her debating on it. I had just gotten my tax return and decided it would be ok to splurge. I remember cleaning up the castle in which part of it came with the land, and other parts had to be returned to other people.

It’s been so long. Looking around, I can remember where I built certain things, and some of the ideas that I had. I remember the good times we had as well as the bad (suffering grid attacks).

They say that you can never go back. For anyone who tries, you are often disappointed by change. I knew that my friend had stayed in Higgins for a long time, but now even she is gone. Both her lot and mine is now owned by someone else, and it is empty. Surprisingly, the neighbors cave is still there.

Visit Higgins (20, 20, 144).

Posted via email from dedricmauriac’s posterous


Open for business

February 14, 2010

I was talking with Prokofy Neva about the battery idea I had, and they pretty much shot it down. Prokofy pretty much brought up the problem that I wasn’t advertising. I had done quite a bit trying to advertise, setup many shops, but my store in search, do the commission catalog thing and run classifieds. It seemed like ot of work without getting anything in return.

I decided to try and go for it once more and set up shop on the main land next to a road. I now have the “show in search” marked, and a classified listing for the location. In addition, I’m marking up the land to a higher price for sale. I imagine if it sells, I would immediately make a good profit anyway that could enable me to expand. We’ll see what happens.

Visit Skegemog (10, 96, 112).

Posted via email from dedricmauriac’s posterous


Batteries and the Rental Model

February 14, 2010

Recently, Crap Mariner was commenting on the rental model. He suggested that our inventory would soon offer the ability to rent the use of objects. This is similar to how ‘There‘ works with it’s clothing. The article he was commenting on was about Virtual Goods, Accounting, And The Power Of The ‘Rental’ Model. Most types of items in Second Life are not capable of being scripted. These include sounds, animations, note cards, landmarks, textures, gestures, and most importantly – clothing.

If you look at the large number of blogs covering Second Life, you’ll notice that the majority of them cover fashion. The model for fashion appears to be a crippled demo model, in that consumers can try out clothing free, but with altercations that deteriorate it’s quality. This is most notably clothing with the word “demo” written on it, or attachments that have a large box attached to them with an advertisement for the creators store. If anything would get a change to the “rental” model, clothing would be the first candidate as not to deteriorate from the designers original work.

Objects are another story all together. With objects, scripters are able to create their own payment models. When I read through Crap Mariners comment regarding metered access, I brought up the idea of making all of my gadgets free, and then selling batteries to keep them powered. The more that I thought about it, the more that it started to sound like a viable plan.

There are more benefits here than I first realized. The first benefit covers the web based marketplace, XStreetSL. The marketplace is adding monthly fees to list items at 10 L$ per month. Since I list 163 items on the market place, I would be losing 1630 L$ per month. I don’t always sell that much in a month. If I marked all of my gadgets as being free, the price would shoot up to 99 L$ per item at 16,137 L$ per month (about $64 US). The benefit of having a freebie listed on the exchange is that there is a separate section for it on XStreet and people often like to get tons of freebies.

This in turn makes me think about changing the format of listing my products. Instead of listing each product individually, I could list one product that contains all freebies as a bundled package. In turn, I would only be listing four items in total. That would be three different batteries (1, 7, 30 days of juice), and a freebie bundle. This brings me down to spending 129 L$ per month – a savings of over $60 US.

The trick of this would be to figure out how to keep the products updated. In addition, how would I know if it’s really going to pay off or not? It seems as if it may be a risk. There are many ways down this path to address different problems. I could even make my products go viral by allowing anyone to request a copy since everything would be free, but batteries would be purchased separate.

Posted via email from dedricmauriac’s posterous


My freebies listed with NCI

February 13, 2010

Someone told me that they got my unfortunate cookie as a freebie over on help island. They went back to take pictures of it and showed them to me. I went over to the public versions of help island, but I couldn’t find them. I looked back at the pictures he showed me and noticed the New Citizens Incorporated logo (NCI) at the top. This was the first group I had ever joined in Second Life, primarily so I could set my home point to something other than ahern. I went on a search to find out where they were. I used to live accross the street from them in Ebisu in 2006, but it seems they had moved since then. I found them located not that far away in Kuula.

I soon found the vendor full of free items and found four items of mine that they were offering to people. The Texture Map Demo, Skype status indicator, Unfortunate cookie, category menu demo. It’s interesting that Help Island has more items then the public version. Impressive that people are happy to see my stuff and offer it to others.

Posted via email from dedricmauriac’s posterous


More autopost testing

February 13, 2010

I’ve setup more accounts in posterous to cross-post. Ping.FM seems to only post short status messages. Even at that, it takes time before it shows up because it depends on twitter feed to poll my RSS feed once an hour. Hopefully these other services will show the full content along with images. Here are the accounts I’m testing with posterous:

Posted via email from dedricmauriac’s posterous


Blogging through Snapzilla

February 13, 2010

Long before I started blogging from within second life, I would often take many snapshots and post them to snapzilla. When different blogging services came along, they started to offer cross-posting capabilities. I would still post to snapzilla in addition to the blog services. It looks like snapzilla is now comming full circle in offering a solution to cross-posting.

Christiano has recently added support to not only post to Posterous, but to also post automatically without the need to log into the site for a manual post. There is a different address that you need to send your snapshots to (post at slpics dot com), as well as setting up your posterous email address in the control panel.

Posterous offers the ability to cross-post to other blogs as well. They support Facebook, twitter, flickr, picasa, youtube, vimeo, tumblr, blogtger, wordpress, xanga, and more. With this, I am now using snapzilla and posterous to post new content to my wordpress blog.

There is one little problem though. The posts do not include any information about where it was that I took the snapshot. Christiano is on top of it though. He’s working on features to support tagging and including slurls.

Why do I prefer snapzilla over bloghud? there is a simple answer. Quality. I have never seen an image posted more than once in my snapzilla library. In addition, every snapshot I have sent to snapzilla has always appeared on snapzilla. I can depend on snapzilla to process all of my images with accuracy. Snapzilla also stores the full size of the original image and has a way to dynamically request specific sizes as well. Snapzilla does not add their own watermark to my images. Snapzilla is not only the oldest (and first) service of its kind, but they also keep improving over the years. Did I mention Snapzilla is free? Snapzilla is free.

So I believe you can see why I am excited about this. As soon as slurls are sent to posterous, I’ll be 100% happy with that part of my blogging solution. I’ll need to update my tutorial on how to blog from second life to reflect these changes.

If anyone is wondering where I am, I am on Edloe (105, 16, 21).

Posted via email from dedricmauriac’s posterous


lots of cross posting

February 13, 2010

Email to snapzilla, cross post to posterous, cross post to wordpress, picked up by twitterfeed, sent to ping.fm, sent to tons of social networking sites. Will it work? Probably.

Email to snapzilla, cross post to posterous, cross post to wordpress, picked up by twitterfeed, sent to ping.fm, sent to tons of social networking sites. Will it work? Probably. …


Note Card Loop Example

February 12, 2010

I was helping a friend out with a simple request. He wanted a prim to change it’s hover text to display messages from a note card. Once you reach the end of the note card, it needed to start from the beginning again. It took about 10 minutes, but i came up with a pretty strait forward example of how it can be done.

integer noteCardLine;
integer noteCardCount;
string noteCardName;
key noteCardCountRequestId;
key noteCardLineRequestId;

init()
{
// reset to read first line
noteCardLine = 0;

// find the note card name
noteCardName = llGetInventoryName(INVENTORY_NOTECARD, 0);

// if note card is missing
if(noteCardName == “”)
{
// notify owner
llOwnerSay(“I don’t have a note card to read!”);
}

// count number of lines in note card
noteCardCountRequestId = llGetNumberOfNotecardLines(noteCardName);
}

default
{
state_entry()
{
init();
}

on_rez(integer start_param)
{
init();
}

changed(integer change)
{
// did note card change?
if(change & CHANGED_INVENTORY)
{
// initialize again
init();
}
}

touch_start(integer total_number)
{
// no note card?
if(noteCardName == “”)
{
// do nothing
return;
}

// empty note card?
if(noteCardCount == 0)
{
// do nothing
return;
}

// if already past end of available note card lines
if(noteCardLine >= noteCardCount)
{
// reset to read first note card line
noteCardLine = 0;
}

// read the next line (and incriment to next line)
noteCardLineRequestId = llGetNotecardLine(noteCardName, noteCardLine++);
}

dataserver(key queryid, string data)
{
if(queryid == noteCardLineRequestId)
{
// if no more lines
if(data == EOF)
{
// note card count changed? reinitialize
init();
}
else
{
// we have something from the note card!

// display the text
llSetText(data, <1, 1, 1>, 1);
}
}

// got feedback for the number of lines in the note card?
if(queryid == noteCardCountRequestId)
{
// save number of lines
noteCardCount = (integer)data;

// no lines?
if(noteCardCount == 0)
{
// notify owner of problem
llOwnerSay(“Hey, this note card is empty”);
}
else
{
// request first line
noteCardLineRequestId = llGetNotecardLine(noteCardName, noteCardLine++);
}
}
}
}

posted by Dedric Mauriac on Nowhereville using a blogHUD : [blogHUD permalink]


The Unfortunate Cookie

February 12, 2010

A friend contacted me a while back. They liked my Unfortunate Cookie and was asking if I had any other freebies. Interesting, as I no longer gave it away free due to the XStreetSL policy regarding freebies. Avatar contacted me again tonight and we got to talking. I soon found that they picked up the cookie somewhere in-world. After doing a bit of searching, I found someone selling it for 1L$. The interesting part is that they created a new image for the presentation and it looks much better than what I had done.

posted by Dedric Mauriac on Spiazzo using a blogHUD : [blogHUD permalink]


Follow

Get every new post delivered to your Inbox.